Seventy Souls — 50 characters, 20 creatures, 12 worlds, and every prompt
Fifty people and twenty creatures across twelve worlds, each with a body, a trade, a fear and a face you could describe — plus the 560 prompts to illustrate any of them.
Fifty people. Twenty creatures. Twelve worlds. A cast you can use tonight.
Most character packs give you a name, a class and a portrait, and leave you to invent the person at the table. This one is written the other way round. Every entry has a height and a weight, a trade, a set of things carried in fixed places on the body, a mark a stranger would describe them by, and one thing they are afraid of.
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What is in it
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The prompts are the half nobody else ships
Every entry comes with the exact prompts behind its plates, written to hold identity across views — the same face, the same wardrobe, the same equipment in the same places, and an explicit limb count on every one. That last part matters more than it sounds: generative models add limbs when nobody counts them.
They are model-agnostic, written as description rather than as one vendor's syntax, so they work wherever you generate. You bring your own image generation.
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Who it is for
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Honest disclosure
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LICENCE: use them in your own games, novels, films and products, including commercially. Generate art from the prompts and use it. Reselling the text of the book or the prompt files is not permitted.
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Where this sits
- The Prompt Atlas — $49 — the corpus the pack's grammar was derived from — 1,297 shipped prompts
- Six Months of Spend — $29 — what running this standard actually cost: 2,464 clips, itemised
- The whole catalogue — teardowns, references, skill packs and free calculators, with what each one is for